In Honkai: Star Rail, picking the right main stat for your Planar Ornament Link Rope is one of the most confusing sticking points for players when building a new character. The three most popular main stats — Energy Regeneration Rate (Energy Rope), Break Effect (Break Rope), and Attack Percentage (Attack Rope) — all shine in different scenarios. Picking the right option instantly boosts your character’s power by a full tier, while picking the wrong one just wastes your hard-earned progression resources. This guide will clear up the selection logic for all three ropes, so you can instantly find the perfect main stat for your character.
Core Stat Differences Between The Three Ropes
Energy Regeneration Rate Rope (Energy Rope)
The core effect of an Energy Rope is boosting energy recovery efficiency. At max level, it provides a massive 19.4% extra Energy Regeneration Rate, which speeds up how quickly your character charges their Ultimate ability. For characters that rely on their Ultimate for damage or team-wide utility bonuses, this stat is far more valuable than any other option.
Break Effect Rope (Break Rope)
A Break Rope’s main stat boosts Break Effect, capping out at 38.8% extra Break Effect at max level. This stat directly increases both the Break DMG and additional damage dealt after shattering an enemy’s weakness, making it one of the core damage sources for break-focused playstyles. It only reaches its full potential when a character’s main damage output comes from break damage.
Attack Percentage Rope (Attack Rope)
An Attack Rope’s main stat boosts attack percentage, giving 43.2% extra attack at max level. It is the most versatile option for direct damage dealers, and fits most direct damage characters that don’t benefit from extra energy regeneration or rely on break damage for their core output.
Choose By Character Role: When To Pick Each Rope
When To Prioritize An Energy Rope
If your character meets any of the following criteria, you should always prioritize an Energy Rope: First, supports that rely on their Ultimate for team buffs or crowd control, like Tingyun, Asta, Pela, and Bronya. All of these supports need to cast their Ultimates frequently, and the faster Ultimate rotation from an Energy Rope gives far more value than an attack bonus. Second, damage dealers that use their Ultimate as their main damage source and have a high maximum energy cost, like Jing Yuan and Kafka. An Energy Rope noticeably improves the consistency of your overall damage output.
When To Prioritize A Break Rope
You only need to equip a Break Rope if your character is built around a break-focused core playstyle, where their main damage comes from break damage after breaking an enemy’s weakness. Current characters that fit this build include Hook, the Harmony Trailblazer, and Sushang, and break-focused Kafka builds also work well with this rope. If your character isn’t built around break damage, never pick a Break Rope randomly — the damage boost it provides is extremely limited.
When To Prioritize An Attack Rope
Most direct damage dealers that don’t fit either of the two categories above should prioritize an Attack Rope. For example, characters like Seele, Dan Heng • Imbibitor Lunae, and Jingliu, who get most of their damage from direct damage via basic attacks and combat skills, don’t need frequent Ultimates and don’t run a break playstyle. The direct damage boost from attack percentage is the highest of the three options, giving far more overall value than the other two choices.
Common Selection Misconceptions To Avoid
A lot of new players fall for the misconception that all damage dealers must run an Attack Rope, and all supports must run an Energy Rope — this belief isn’t actually correct. For example, damage dealers that already have high innate energy regeneration, or supports that don’t need to cast Ultimates very often, can adjust their choice based on their playstyle. Don’t force the wrong main stat just to save progression resources, because you’ll end up wasting great substat rolls and lowering your character’s power for no reason.
To sum up, none of the three link ropes are inherently stronger or weaker than the others — they only differ in whether they fit your character. If you pick the corresponding main stat based on your character’s role and your team’s overall build, you’ll maximize the value of your progression resources, and help your team earn better results in the Forgotten Hall and Simulated Universe.